AI Insights · Timothy · April 2023
Top 5 First Person Games Performance in the US, Q1 2023
In Q1 2023, the top 5 first-person games in the US saw varied trends in revenue, downloads, and active users, with some experiencing significant peaks and troughs.
During the first quarter of 2023, the top five first-person games on a unified platform in the United States showcased diverse performance trends. Here's a breakdown of their weekly revenue, downloads, and active user metrics.
Call of Duty®: Mobile from Activision Publishing, Inc. experienced fluctuating weekly revenue, starting at around $4.3M in late December and hitting a low of approximately $2.3M in mid-March, before climbing back up to $3.7M by the end of March. Weekly downloads began at 323K and saw a gradual decline, stabilizing around 189K by the end of the quarter. Active users started at 4.3M, dipped to 3.3M in early February, but ended the quarter on a high note at 3.8M.
Minecraft, published by Mojang, saw its weekly revenue decrease from $1.2M in late December to about $724K by the end of March. Downloads dropped significantly from 156K to approximately 36K during the same period. Active users experienced a decline from 12.3M to 10.8M, showing some fluctuations but generally trending downward.
Chapters: Interactive Stories by Crazy Maple Studio, Inc. had a consistent performance in weekly revenue, starting at around $503K and ending at $437K. Downloads began at 56K, decreasing to approximately 29K by the end of the quarter. Active users showed a slight decline from 187K to 154K.
Spades Plus - Card Game from Zynga Inc. maintained relatively stable weekly revenue, starting at $368K and peaking at approximately $390K by the end of March. Downloads fluctuated slightly, starting at 39K and ending at 29K. Active users remained steady around 125K throughout the quarter.
Fishing Clash: Sport Simulator by Ten Square Games S.A. showed varied trends in weekly revenue, beginning at $399K and ending at $314K. Downloads saw a peak of 35K in late February before dropping to 15K by the end of March. Active users fluctuated, starting at 46K, peaking at 61K in late February, and ending the quarter at 46K.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.